Dungeons of Doom
A journeyman jeweller who studies magic on the side.
XP Bonus: 2 vs spells)
Gold: 100 gold (starting). 54.8 (After starting equipment)
Equipment: Backpack (5g), Bedroll (0.2gp), Grappling hook (1gp), Help Rope (1gp), Spellbook (25gp), Charmed Garlic (10gp), Iron pot (0.5gp), 5 trail rations (2.5gp), Staff (0 gp).
Starting Spells: Magic Missile, Detect Magic, Read Magic, Sleep, Shield
Languages: Common, Terran, Gnollish, Goblin
Within the college he took to the studies as only a slightly above average student, on the side he also did quarterstaff training, proving to be just as good at hitting things with his staff as he was at casting spells.
Eventually, being viewed as a journeyman battlemage, he was sent to learn more about magic down in the warmer climes of the south.
With the excellent advice of “don’t die”, “make sure to prepare your own meals” and “don’t break that staff”, the young apprentice-turned-journeyman travelled south to warmer climes, hoping he would one day return home.